The Blood Cult (w/supplement and modules)
The Blood Cult (w/map inserts)
In a single night, the war on magic exploded across the world. The towers of magic collapsed in flame. Wizards are hunted down like animals. Arcane magic is under siege. With little warning and no preparation, the heroes must stand against the mysterious and ferocious Blood Cult.
The Blood Cult has arrived! This boxed set is designed for the first edition game and includes everything you need to add the Blood Cult to your campaign. This game supplement and module series fully describes the Blood Cult, its members, organization and history. Additionally, the campaign supplement book includes 10 Blood Cult NPC types, numerous new monsters, magic items, spells and even a new paladin subclass!
There are three complete adventure modules that can be played as part of a mini-campaign or as stand alone scenarios. Module BC2 Flames of the Blood Cult throws the PCs into the path of the cult. As the arch-mage’s tower of magic burns, the PCs must flee for their lives while magic-users are hunted like animals. Module BC3 War of the Blood Cult: Expedition to the Great Waste finds the PCs searching for the Red Tower – rumored headquarters of the Blood Cult. But the search will be difficult as the quest leads across the Great Waste – a desert of unparalleled size and danger. In module BC4 War of the Blood Cult: The Red Tower, the PCs have located the Red Tower – a pinnacle resembling a demonic arm and claw reaching from the desert. Somewhere in the tower there must be a key to defeating the Blood Cult.
The boxed set also contains two 11×17 color campaign maps, for use in the DarkLand campaign setting or to expand your setting. Additionally, there are 14 cardstock maps and one content card featuring even more new monsters and magic items.
The Blood Cult Contains:
- The Blood Cult Campaign Supplement
- Flames of the Blood Cult Adventure Module (character levels 2-4)
- War of the Blood Cult: Expedition to the Great Waste Adventure Module (character levels 4-6)
- War of the Blood Cult: The Red Tower Adventure Module (character levels 4-6)
- 14 Cardstock Maps
- 2 11×17 Color Campaign Maps
- 1 Cardstock Content Card (supplemental to the War of the Blood Cult modules)
- 10 Blood Cult NPC Types
- 7 New Monsters
- 11 New Magic Items
- 8 New Spells
- New Paladin Subclass
The Blood Cult is an accessory
designed for use with the First Edition Advanced rules and is
compatible with the OSRIC™ rules system.
Direct linkst o The Blood Cult
I wanted to pass along some sad news that longtime gamer and co-founder of the Metro Detroit Gamers (MDG), Mike Bartnikowski, has passed away. Bart was a giant among men but not just in stature but in his good-nature and humor. He truly loved gaming and worked very hard to further the reach of the hobby. Michicon and Wintercon are among the longest-running conventions in the United States and back in the late 70s and 80s, they were also among the largest.
I first met Mike at Wintercon in 1977. I was just a kid but I volunteered to help during the con (because the older guys who drove us were working at the con so why not help out, too). I worked at every Michicon and Wintercon for years afterward and I was even a convention manager when MDG hosted Origins. Mike was always there and always supportive. He eventually handed me The Deck of Many Things, MDG’s bi-monthly newszine, and I produced it for a couple years on two different occasions. Bart was always there and his help and knowledge of the gaming industry was fantastic. With Bart’s help, I managed to get license from TSR to publish D&D adventures in the Deck. But he would never take credit for that. That was the kind of guy he was. It was about gaming and gamers. Michicon and Wintercon were about gaming, simple as that.
I can honestly say that Bart was certainly and influence on my youth and without him I may have phased out of gaming. But Bart taught me that gaming is about people and doing what you love. Play and have fun and give back when you can. Much of Bart lives on in Pacesetter Games today and it will be there tomorrow. I certainly will remember him fondly and he will be missed.
After Gen Con Sale
For Gen Con 45 (2012), Pacesetter Games & Simulations launched a subsidiary company called OSR Publications. Simply, OSR Publications was created to offer a variety of Old School publications from numerous Old School publishers at one central location during the convention. At Gen Con 44, Joe Browning of Expeditious Retreat Press opened the first OSR publishing booth and paved the way for greater OSR exposure.
OSR Publications set up a booth at Gen Con and sold products from the following publishers: Eldritch Enterprises, Frog God Games, Faster Monkey Games, Black Blade Publishing, Autarch, Lamentations of the Flame Princess, Center Stage Miniatures, Henchmen Abuse, Diecast Games, Chaotic Henchmen, Expeditious Retreat Press (XRP), and Pacesetter Games & Simulations.
OSR Publications will be at Gen Con 46 with an expanded booth and some additional features including a sponsorship for OSR events.
The convention is over, but some stock remains and here is your chance to pick up products from a great variety of publishers and save money on shipping. In fact, order $50 or more and the shipping is FREE!
Just download the product pdf (see below) and select your items. Send the completed list to Bill Barsh at firstname.lastname@example.org.
Please note that all the products have limited inventory.
It hard for me believe that Pacesetter has been around for more than two years now. It seems like it was just yesterday that I decided to finally get off the sidelines and start publishing. It was my resolution on New Year’s Eve 2008 that I committed to publishing a module. I toyed around with idea for more than 20 years but it never seemed to be the right time or the technology just was not there (to make it cost effective). On January 1, 2009, I pulled out the manuscript of The Thing in the Valley and started working. In October of 2009, RC1 The Thing in the Valley finally came of the printing press and Pacesetter Games & Simulations was born.
In the two years that have followed I have published 12 additional modules. At times I can’t remember how on earth I went from one module to thirteen! But here I am and the gears keep turning. One of the major issues I have dealt with in that time is a good way to communicate what is going on here at Pacesetter G&S. Email is good and various forums have been more than helpful, not the least of which has been the Acaeum. But in this fast-moving electronic age I have decided that Pacesetter needs a blog.
Now here I am blogging. But not in the traditional sense of the word. I will not be ranting or reviewing whatever strikes my fancy. This blog will be my way to communicate all things Pacesetter. I am sure I may jump in and talk about some other great OSR products, conventions or the like, but in general, this blog will be used to inform.
So there it is. Please add this blog to your list of sites and check back in to see what is going on here at Pacesetter Games & Simulations. Feel free to comment or ask questions. That is the second reason I wanted to create this blog. I want a two-way street of communication. Let me know what you think. Good or bad, I want your feedback.
Over the next few weeks I will be adding pages devoted to all the previous releases. In those pages you will find my designer notes, history and more.
Bill Barsh, Pacesetter Games & Simulations